My work done for the in-game UI screens and HUD elements for the student-made version of Canvas Caper! Featuring sketches, mockups featuring temp artwork, and final assets used in-game.
The final title screen seen in the game.
Showing both version of the button, the colorful version is for when the button is hovered over or highlighted.
The chosen hearts and heart containers, showing the different stages of progressive damage. Also on here are the empty ink meter and the full ink bar.
Different versions of the hearts and heart containers we decided to go with for this version of the game.
The background of the pause screen is translucent, showing whatever moment of gameplay is on screen at the time of the pause.
Each button has a design for when it is selected or not selected.