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Canvas Caper: Neondra

The "Princess Peach" analog of the student-made version of Canvas Caper. She is featured also as the indicator for level completion, being as her portraits in the Hub World change depending on whether they're respective level has been completed yet. Rescuingher from each level will change her paintings from scared and monochromatic to full color and more cheerful. Her original design, like Nib's, was inspired by a former student of mine who had submitted it in the hopes I may be able to put it in a game for her someday.
In my imaginary "full-game" version of Canvas Caper, Neondra is an important NPC that appears multiple times throughout the story to help, or hinder, Nib's progress depending on a few factors...

The final turnaround sent to the 3D modeler on the project so that her model could be textured.

The final turnaround sent to the 3D modeler on the project so that her model could be textured.

After sketching the turnaround, this was sent so the modeler could start to work on the character. Due to time constraints, the modeler did end up letting her keep both feet.

After sketching the turnaround, this was sent so the modeler could start to work on the character. Due to time constraints, the modeler did end up letting her keep both feet.

Original pencil sketch for the full game pitch, used to inspire the character in this version of the game.

Original pencil sketch for the full game pitch, used to inspire the character in this version of the game.