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Game Pause Menus - Ranger in Danger

This game was designed and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

Work done on the pause menus and screens for Ranger in Danger. The team selected the floating pause menu with borders on the buttons, which turn white along with the text when highlighted. The player will be able to adjust audio settings via the sliders on the radio. The grey backgrounds in these menus represent the tint that covers the screen, the game will still be visible behind the menu (demonstrated with placeholder background in the pause menu images).
Will update this project with the Journal menu screens when they are completed, as they were a stretch goal for production.