This game was designed and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.
Work done on the Game End screens for Ranger in Danger. The color version are what appears in-game, and I couldn't help but include the sketches of other ideas as well. The team decided to stick with the wood panel buttons for our menus, having black type and line are for dormant, non- selected buttons. White type and lines are buttons that are highlighted, be they selected or hovered over.
Originally, my design was for the backgrounds to be staged in the engine and captured for use on these screens, but time constraints necessitated coloring the sketches instead.